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post Sep 5 2006, 12:38 AM
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The game industry is now set to earn more than the entire movie industry. Even so, 90% of the content still involves running around shooting people. What do games need to break out of this rut and become emotionally and intellectually fulfilling experiences? The corporate sweatshop schedules publishers insist on has to end.

Source: http://www.smh.com.au/news/games/good-game...7222003715.html
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